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Terraria 1.4 Mobile Update Launch and FAQ Guide
Mobile Terrarians, your time has finally come… welcome to Journey's End!
Initially released in May 2020 for PC, Journey's End brings Terraria to the next level, to a place where the core game can finally be called 'complete'. From new ways to play the game to over 1000 new items to find and craft to new bosses to challenge and even a full-pass review of all content of the game for balance, graphic quality, and mechanics – truly, Journey's End has something for everyone. We cannot wait to see your reactions as you dive in to all that this update has to offer, and we hope that you thoroughly enjoy our gift to you. It has been an amazing journey indeed… but we truly feel that this end is really just a new beginning for the amazing world of Terraria.
But wait, there's more! Mobile Terrarians are also receiving the 1.3.1 through 1.3.5 updates at the same time. That's right, you are getting SIX updates in one today!
So, what awaits you in Journey's End? What about all of that 1.3.1-1.3.5 content? As you can imagine, this is a LOT to go over… so we are going to provide you with a topline summary along with links to the PC Changelogs and the Journey's End Review articles from earlier this year. While some things may not match 1:1 (such as UI/control differences), we feel this is an easy way to at least get you familiar with the content that is here at your fingertips. We will cover off some differences where we can. Ready to map out your Journey? Read on, loyal traveler!
- Terraria 1.4.0.5.0 APK + Mod Free Crafting Terraria - Build, fight, swarm, explore! It is a famous cool sandbox in which each of the worlds is unique - from floating islands in the sky to deep underground worlds.
- Over the weekend, Re-Logic finally announced that Terraria 1.4 Journey's End releases on October 20th for mobile. For consoles, the update is still in the works. For consoles, the update is.
TERRARIA: JOURNEY'S END (1.4)
Terraria 1.4 Mobile Download Apk
Terraria: Journey's End contains so much in the way of content and new features, that we felt it would be best to refer you over to the main Journey's End Changelog from the PC launch for the full details. To be clear, at this point, there are a couple of things that are NOT supported by Terraria: Journey's End on Mobile:
Texture Packs & Modding are not currently possible on Mobile. This is something the team will explore as we move forward – but we cannot currently make any promises one way or the other.
Terraria Mobile Server
That being said, let's dive into a few of the more cool/bigger features:
New Lighting Mode: Color Lighting – this lighting mode provides for more vibrant colors and smoother lighting effects along with smoother water effects when moving liquids (the 'ripples' effect is not in yet – we will be looking to add this post release)Horizontal vs Vertical Hotbar toggle
Revised Gamepad mapping to account for the wide range of Journey's End controls – adjusted Defaults as well!
UI Changes to account for Journey's End Features
New Critters to find, Enemies to Battle, and two new Boss Encounters!
New minibiomes
Blood Moon and Lava Fishing are expanded
Brand new epic Terraria Music
and much, much more!
Journey Mode provides a more accessible Terraria experience by placing the power to create the gameplay you desire in the palm of your hands. Research blocks that you dig up, items that you find, and enemies that you defeat in order to gain the limitless power to duplicate or to adjust the difficulty of the game to your whims. At last, you can have the Terraria experience perfectly tailored to your desires… the only limit is your imagination!With Great Power Comes Great Accessibility – Introducing Terraria's New Journey Mode
Terraria 1.4 Mobile
How will all of this work on mobile? Well this is where some of the new Mobile UI changes come into play. Here are just a few examples:
Research & Duplication are located within Inventory on Mobile – so you can Research, Duplicate, Craft, and Repeat all without leaving your Inventory Screen!
Control the Weather, Difficulty, Enemy Spawns… Godmode… and much more with your Journey Powers located in Settings!
GOLF
Time to hit the links in the world of Terraria! That's right, Journey's End brings the timeless game of golf to Terraria. Featuring an array of golf clubs, scorekeeping, and more, Terraria Golf introduces a whole new way to play. Create your own epic golf courses, share them with your friends, and then meet up on the links to challenge each other – who can hit the ball the longest, who has the best short game, and who has what it takes to make that clutch putt when it's all on the line?Want to learn more? Check out our Feature Article all about Terraria Golf!FORE-RRARIA! Hitting the Links with Terraria GolfWant to see what all Terraria Golf has to offer? On launch day, be sure to download one (or all) of three killer golf maps hand-crafted by our beta testers – including courses created by some of the most talented builders across the Terraria community. Link below!OFFICIAL JOURNEY'S END GOLF MAP STARTER KIT
BLOCK SWAP
One of the most impactful Quality of Life changes perhaps to ever reach Terraria, Block Swap is one of those features that you will find yourself asking 'how did I ever live without this?!' in no time at all. No more will you have to tear down your constructions first in order to spruce them up with new-and-improved blocks or walls! Simply grab the block with which you wish to replace the existing blocks and place away – the new block will be put in place, and the old blocks will be there for you to pick up.
As long as your currently-equipped pick is powerful enough to dig up whatever it is you want to replace, Block Swap is there to serve you well!
Oh… and did we mention it works on chests… without you having to empty them first?
Journey Mode provides a more accessible Terraria experience by placing the power to create the gameplay you desire in the palm of your hands. Research blocks that you dig up, items that you find, and enemies that you defeat in order to gain the limitless power to duplicate or to adjust the difficulty of the game to your whims. At last, you can have the Terraria experience perfectly tailored to your desires… the only limit is your imagination!With Great Power Comes Great Accessibility – Introducing Terraria's New Journey Mode
Terraria 1.4 Mobile
How will all of this work on mobile? Well this is where some of the new Mobile UI changes come into play. Here are just a few examples:
Research & Duplication are located within Inventory on Mobile – so you can Research, Duplicate, Craft, and Repeat all without leaving your Inventory Screen!
Control the Weather, Difficulty, Enemy Spawns… Godmode… and much more with your Journey Powers located in Settings!
GOLF
Time to hit the links in the world of Terraria! That's right, Journey's End brings the timeless game of golf to Terraria. Featuring an array of golf clubs, scorekeeping, and more, Terraria Golf introduces a whole new way to play. Create your own epic golf courses, share them with your friends, and then meet up on the links to challenge each other – who can hit the ball the longest, who has the best short game, and who has what it takes to make that clutch putt when it's all on the line?Want to learn more? Check out our Feature Article all about Terraria Golf!FORE-RRARIA! Hitting the Links with Terraria GolfWant to see what all Terraria Golf has to offer? On launch day, be sure to download one (or all) of three killer golf maps hand-crafted by our beta testers – including courses created by some of the most talented builders across the Terraria community. Link below!OFFICIAL JOURNEY'S END GOLF MAP STARTER KIT
BLOCK SWAP
One of the most impactful Quality of Life changes perhaps to ever reach Terraria, Block Swap is one of those features that you will find yourself asking 'how did I ever live without this?!' in no time at all. No more will you have to tear down your constructions first in order to spruce them up with new-and-improved blocks or walls! Simply grab the block with which you wish to replace the existing blocks and place away – the new block will be put in place, and the old blocks will be there for you to pick up.
As long as your currently-equipped pick is powerful enough to dig up whatever it is you want to replace, Block Swap is there to serve you well!
Oh… and did we mention it works on chests… without you having to empty them first?
VOID VAULT
(Wait, your inventory is full? Where is all that pricey furniture going exactly?!?)
Inventory overflow… you hate it too? Well, we have got the solution for you!
What on the surface appears to simply be the fourth available character storage item – the Void Vault – transforms into an automagical inventory overflow vacuum when combined with the Void Bag held by the player. This combination of items will immediately whisk away any items the player picks up once their inventory is full – and deposit them safely at home in the Void Vault for safekeeping. This won't totally eliminate all of your inventory woes, but it will certainly cut down on those trips to and from home base!
GRAVEYARD BIOME
Beware! For when too many tombstones gather together, the air shall chill and the mists roll in… what mysteries will you find buried six feet deep in the Graveyard?
FULL REBALANCE PASS ON ENEMIES AND ITEMS
As a part of Journey's End, the team examined and re-examined the balance of the content in the game. From start to finish, no stone was left unturned and no gear left unaccounted for. In the end, what remains is a full rebalancing of the game from top to bottom. Stats have changed, functionality has changed. There is no better time to start a fresh playthrough and experience the new Terraria for the first time!
Read all about the Revisit and Rebalance via the Article below!
BESTIARY & ZOOLOGIST NPC
The world of Terraria is so chock-full of content, it can be hard to keep track of it all! Sure, the Guide has you covered for crafting recipes and the Terraria Wiki is fantastic – but don't you wish there was a way to know more about your foes? Where can I find the Lost Girl? How much health does a Derpling have? How many coins can I get from farming Jellyfish? Wonder no more, for the Terraria Bestiary is here!
As you defeat foes, you will learn more and more about them – key stats, locations, drop rates, background info and more!
Learn all about the Terraria Bestiary by reading our recent Feature Article on the topic!
EXPAND YOUR TERRARIA EMPIRE – PYLONS, TOWN BUILDING, AND NPC HAPPINESS
During Journey's End development, we conducted a focus group with all of the Terraria NPCs. Outside of some very strange requests (no, Guide, we cannot ‘remove all doors at night'), their feedback was very clear: they are tired of being shoved into tiny cubicles or L shaped tubes and they want you to know this!In order to help raise NPC morale so that they could be at their very best – and to reward players who go that extra mile to treat their NPCs with the respect they deserve, we are introducing the NPC Happiness System. How does it work? What does this mean for you? We have provided some details below, but you can check out our full Feature Article on the topic linked below as well!
What affects NPC Happiness?
- NPCs are happier when you locate them in biomes that they prefer
- NPCs are happier when they are not overcrowded with other NPCs
Adding nice furniture and aesthetics doesn't directly affect NPC Happiness… but it sure will make you feel better about yourself when your friends come over for a visit.
Where can we use 3d product design. What Happens if my NPCs are Happy/Unhappy?
- NPC Shop prices will adjust based upon how happy each NPC is at the time
- If you make an NPC happy enough, you will gain access to a Pylon for that Biome (more on this below!)
How can I tell if my NPCs are Happy?
- You will notice a new dialogue option for Happiness for each NPC
- This will give you hints about what might make them happier as well!
ROADS, WE WON'T NEED ROADS – INTRODUCING PYLONS
We briefly mentioned these mysterious Pylons in our section on things you can get with happy NPCs. So what are these, and why should you care? Well, if you have enough happy NPCs in a given biome, you will unlock the use of a Pylon for that biome. Pylons allow you to instantly teleport from one Pylon to another! With Pylons in place, your 'big central base' now becomes an interconnected network of cool outposts all over the world, allowing you to get around quickly without the need to lay tracks or teleporters… and providing you a home away from home wherever you are!
PYLON INSTRUCTION MANUAL
You can only have one Pylon of a given biome type placed at a time (so you can not have, for example, an Ocean Pylon at both Oceans)
Pylons must be placed in their aligned biome in order to function (you can place them anywhere else, but they will not work!)
Pylons must also have two nearby (and living) NPCs in order to function – again, the idea here is to reward building those bases/towns!
Pylons cannot be used during Boss Battles or Invasion Events!
Pylons are quite easy to use. Once placed in their aligned biome, you simply click on a nearby pylon. This will take you to the map screen where you can locate another placed pylon to which you want to teleport, click it and off you go!
Journey's End has so much more to find and experience – we hope this very top-level summary has made you more familiar with some of the bigger features.
Join the Terraria community in the official Terraria Discord server located at https://discord.gg/terraria
RELATED CONTENT
1.4.0.5 | |
---|---|
'Hotfixes' | |
Release date | June 4, 2020 |
Version chronology | |
← Previous | Next → |
1.4.0.4 | 1.4.1 |
Useful links | |
Version history • All patches |
The patch notes listed below pertain to the Desktop version.Added items are likely included in Mobile version as well. Bug fixes for Mobile can be found in Mobile history. |
Terraria 1.4 Mobile Add
1.4.0.5 was a hotfix update for the Desktop version released on June 4, 2020.
Optimizations and Crash Fixes[edit | edit source]
- The Multiplayer server is now more strict about fake connection attempts.
- Added some error handling for peripheral Chroma-related crashes.
- Improved error handling to prevent some crashes related to 'Spritebatch'
- Improved error handling to prevent some sound related crashes when alt+tabbing out.
- Chests and similar furniture placed on top of non-solid tiles should no longer cause crashes.
- Fixed a file naming error that would cause a crash for Linux users.
- Fixed a crash that can happen sometimes when changing screens.
- Fixed a crash that happens when sitting/sleeping in relation to the Potion of Return.
- Fixed a rare crash caused by using a Magic Conch in a Sandstorm.
- Fixed a crash caused by attempting to load worlds that were so corrupted, that even the corruption detection was corrupted.
- Fixed a certain issue with worlds saving in host-and-play.
- Fixed a certain world loading bug.
- Fixed loading a bugged world in host-and-play leaving a stuck server process.
- Added further protections against characters named '.' and similar such names causing file deletion.
- Error log entries for RGB/Peripheral support now properly indicate that they are normal messages, and not errors. They also include a message indicating that you can disable them.
Changes and Additions[edit | edit source]
- Added a rolling world save backup system to improve reliability of world file backups in case of corrupted files. By default, there will be one additional backup save in addition to the previous saves, and this can be increased up to a maximum of 9. You can change this value in the config.json or serverconfig.txt with the setting 'WorldRollbacksToKeep'.
- The Torch God now haunts Terraria.
- Added an item that gives you a new sidebar option setting that will auto-convert placed torches to the biome type.
- Black Slimes and Blue Jellyfish now have a chance to spawn in Hardmode for Bestiary completion.
- Dungeonfishing loot now takes priority in overlapping Dungeon biomes.
- Fishing now prioritizes ammo slots when selecting bait to use.
- Technically a fix, changed a very long running code typo that made Crate Potion have an entirely incorrect recipe. Now takes Amber, Moonglow, Shiverthorn, and Waterleaf.
- The Truffle now likes living in the Glowing Mushroom biome (instead of being neutral).
- Forest Pylon can now be used in the sky as well.
- Flying Dutchman now unlocks its Bestiary entry in one kill.
- Lihzahrd Mechanical Traps can no longer be broken with explosives before Golem has been defeated.
- Pirate Invasions after the first one are now less common.
- Explosive Trap deaths should handle mass item drops more efficiently now, and will attempt to preserve Mediumcore item drops.
- Changed Empress' Emote quicktext to 'eol' to match other boss emotes.
- Changed a crafting inconsistency with Obsidian Toilet not matching other Obsidian furniture.
- Changed a minor crafting inconsistency where Crimtane Brick was not as efficient as Demonite Brick.
Bug Fixes[edit | edit source]
- Fixed an issue where players could not move properly on some computers.
- Fixed a damage issue with Slap Hand.
- Fixed an issue where PvPJousting did not take momentum damage into consideration.
- Fixed a noun/verb issue with a death message.
- Fixed an issue where Soul Bottles didn't count as a valid light source.
- Fixed an issue where Gravedigger's Shovel didn't dig the center block at the same speed.
- Fixed an issue where the Toy Tank mount was too tall.
- Fixed some item tooltips.
- Fixed some punctuation issues with Town Happiness text.
- Fixed an issue where Haemorrhaxe's item size was incorrectly allowing it to fall through the world.
- Fixed an issue where most Demon Eye variants could not descend through platforms.
- Fixed an issue where Finches sometimes could not descend through platforms.
- Fixed an issue where the Ocean Pylon was sold below ground where it wasn't usable.
- Fixed an issue that allowed swapping out the Discount Card when shopping.
- Fixed an issue that broke the ability for some enemies to have size variation.
- Clay Pots no longer break instantly when placed over a bottom sloped block.
- Fixed an offset issue with the menu fade-in.
- Fixed a worldgen issue with the Temple's doors not being accessible.
- Buff effects should now properly follow enemies affected by NPC Smoothing.
- Chaos Elementals and Worms are no longer affected by NPC Smoothing.
- Fixed some NPC Smoothing issues with King/Queen Slime, Golem, Wall of Flesh and teleporting casters.
- Fixed an NPC Smoothing issue where Town NPCs in Portal Gun portals would float around oddly.
- Improved some NPC Smoothing issues when spawning/teleporting.
- Town NPCs should no longer smooth back to their home positions in multiplayer.
- Default NPC Smoothing range is reduced from 1000 to 300.
- Fixed trees not dropping acorns when grown on Golf Grass.
- Fixed an issue where RNG would make fishing power display change wildly.
- Fixed some inconsistencies with mowed grass and biome spread.
- Fixed an issue where Dungeon pits could generate at the surface.
- Cleaned up some Christmas decoration grouping in the Duplication menu (Journey Mode).
- Organized some inconsistent Critter/Gold Critter orders in the Bestiary.
- Mechanical Piranhas will now catch up more quickly so you can't outrun them.
- NPCs should now drop Platinum Coins in stacks below 999, should they pick up more than 999 Platinum.
- Fixed an issue where several new items in Fishing Crates (mostly pets) were not dropping in Multiplayer.
- Fixed an issue where Sky Dragon's Fury and Tome of Infinite Wisdom did not auto-use their right click functionality.
- Fixed an issue where Tome of Infinite Wisdom could consume mana and waste it when using its right click functionality.
- Fixed the Bestiary background for Giant Flying Fox.
- Fixed Light Lamia's Bestiary entry not showing them as being in the Hallow Desert.
- Fixed an issue where the FPS counter would move with the UI Scale setting.
- Duke Fishron and Dreadnautilus should now properly retarget another player if the current one dies/teleports away.
- Fixed Coral and Seashells not matching their tile placement preview.
- Flails no longer continue spinning when Cursed/Stoned/Frozen/etc.
- Golf Grass should now convert to dirt when exposed to lava.
- Tavernkeep will no longer sell Pylons when his unique shop is full.
- Happy Grenades now properly explode and deal damage in Multiplayer when touching a player.
- Fixed a visual issue with several very tall hats displaying pixels by the player's feet.
- Fixed certain back accessories/outfits not drawing properly in the Character Selection menu.
- Fixed Gem Trees and Vanity Trees not blocking the tiles beneath them from being hammered.
- Fixed an issue where buff order was not re-calculated properly under certain circumstances, leaving empty spaces.
- Fixed an issue where several flying critters were only counting towards Bestiary sometimes.
- Fixed an issue where fluid bombs could destroy tiles they should not.
- Fixed an issue where sand traps would generate over furniture in worldgen.
- Invasion warning messages should no longer spam the player when time is frozen (in Journey Mode).
- Fixed an issue where Snake Ropes would never vanish if the summoning player quits out of the server.
- Fixed Dirt Bombs not producing dirt when exploding on half-slabs.
- Fixed some falling blocks duplicating when dropping them on actuated half-slabs.
- Fixed a visual issue with Guitars and Capes being held awkwardly.
- Fixed an issue where the Shield of Cthulhu's invulnerability time would actually reset pre-existing damage immunity, allowing you to get hit faster.
- Fixed a minor pixel issue with the Gato Pet.
- Fixed Santa Claus having a Traveling Merchant party quote instead of his own.
- Fixed Encumbering Stone not letting you pick up Mana Cloak Stars.
- Fixed a minor frame animation issue with the Large Volcano decorative item.
- Fixed an inconsistency where hair did not light up when on fire, like the rest of the body.
- Fixed an issue where there were two different Deadly prefixes that Ranged weapons could get.
- Fixed an issue where Golf Cups would send a wire signal for every player on the server.
- Fixed some sleeping/fishing related issues by preventing you from doing both at the same time.
- Fixed some issues with Wet Bombs.
- Fixed one of the Forest backgrounds having a pixel artifact.
- New fences will now allow trees to grow.
- Gem Trees will also now grow with natural cave backgrounds behind them.
- Fixed some buff icons having whitespace on them instead of transparency.
Wiki pages patched
- 1.4.0.5